The Oliver Twins
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Dizzy

A little egg. A very big adventure. Enter a world of treetop homes, curious puzzles and extraordinary friends — created by the Oliver Twins.

Dizzy holds a flaming torch beside a waterfall in a sunlit village of wooden treehouses.

Explore Dizzy

Part of our universe

Welcome to the world of Dizzy

Take the woodland path, cross the rope bridge and see what lies beyond the next door. Dizzy’s adventures mix exploration, mischievous humour and puzzles: an ordinary-looking object might be exactly what somebody needs. From enchanted forests to cloud castles, curiosity is your most useful companion.

Good eggs. Great company.

The Yolkfolk give these adventures their heart. Daisy, Dora, Dozy, Dylan, Denzil and Grand Dizzy each bring their own personality to Dizzy’s world — and there is always room for Pogie the Fluffle. Getting everyone out of trouble can be quite an adventure in itself.

Dizzy and his friends gather among wooden treehouses, rope bridges and green woodland, with Zaks watching from a distant bridge.

Home among the treetops. Dizzy and his friends gather among wooden bridges, warm windows and woodland paths — a whole world of adventures to share.

Daisy with a golden ponytail, red gloves and red boots.

Daisy — a familiar face at the heart of Dizzy’s adventures.

Dora with a brown bob, purple skirt and red boots.

Dora — Dizzy’s sister and one of the colourful Yolkfolk family.

Dozy with sleepy, half-closed eyes and red gloves.

Dozy — happiest when there is time for a good nap.

Dylan wearing a green spotted bandana and holding a pink flower.

Dylan — a gentle free spirit with a love of nature.

Grand Dizzy with grey hair, spectacles and a wooden walking stick.

Grand Dizzy — the village elder, with a lifetime of stories.

Pogie, a small purple Fluffle with large ears and bright eyes.

Pogie — a little Fluffle with a big place in the adventure.

And then there’s Zaks…

Every fairytale needs a little trouble. The evil wizard Zaks has been part of Dizzy’s story since the first adventure. In Magicland Dizzy, he traps the Yolkfolk with individual spells: Dozy falls into a magical sleep, Denzil is frozen in ice and Dora becomes a frog. Freeing them calls for much more than a well-timed jump.

Zaks, a scowling bearded wizard in a purple star-covered robe and pointed hat, holding a skull-topped staff.

Meet Zaks. A pointed hat, a formidable beard and a thoroughly unfriendly spellbook: the Yolkfolk’s magical nemesis is never far from the trouble.

A big personality, born from a few pixels

Dizzy began with a simple wish: give a game character a face expressive enough to show some personality. Working with the tiny sprites of 8-bit computers, Philip Oliver drew a large face, added hands and feet, and experimented with expressions and a spinning jump. That distinctive shape became a very memorable egg.

From one adventure to a world of friends

The first Dizzy adventure arrived in 1987, created by Philip and Andrew Oliver and published by Codemasters. Its objects were more than things to collect: they helped solve puzzles. Fantasy World Dizzy expanded the cast in 1989, bringing more Yolkfolk into the adventure, along with conversations, fairytale places and friends who needed a helping hand. The series grew across computers and consoles, with arcade diversions as well as the much-loved adventures. Explore the games below, or read the creation story to discover how it all began.

How the Oliver Twins created Dizzy

From this World

Latest from Dizzy

An adventure for every curious mind

Games

Display games
A closer look

From the archive

01 · ArchiveHow the Oliver Twins created Dizzy

Dizzy beside a woodland cottage and cauldron in the original ZX Spectrum adventure.

From an expressive face and a spinning jump to a world of puzzles and friends: the beginnings of Dizzy.

Take a closer look

02 · ArchiveAmstrad Action: making games

Amstrad Action double-page feature on writing games, with photographs and screenshots.

Two pages from Amstrad Action show contemporary coverage of game development and the games themselves.

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03 · ArchiveCamerica: bringing games to the NES

Camerica colour brochure spread displaying NES games including Fantastic Dizzy.

Camerica catalogue spreads and a Quattro Adventure flyer from the Twins’ console chapter.

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04 · ArchiveDizzy: Cartoon Time & merchandise

Colourful Codemasters Cartoon Time promotion featuring Dizzy and a competition.

Collection artwork and a reader promotion show another side of Dizzy’s life beyond the adventures.

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05 · ArchiveLeamington & the console years

Camerica exhibition stand displaying NES games including Dizzy and Micro Machines.

A Camerica exhibition display and the Warwick Street office connect the console years with the growth of the studio.

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Along the way

  1. gameDizzy begins

    The Ultimate Cartoon Adventure introduces the hero at the centre of the Dizzy series.

    Cover artwork for Dizzy – The Ultimate Cartoon Adventure
    Image credits and source

    Original cover / promotional artwork

    Credit: Codemasters — artwork belongs to its respective rights holders

    Source: The Oliver Twins archive

  2. gameFantastic Dizzy on NES

    The NES adventure expands Dizzy’s world onto a cartridge console.

    Cover artwork for Fantastic Dizzy
    Image credits and source

    Original cover / promotional artwork

    Credit: Camerica (NES); Codemasters — artwork belongs to its respective rights holders

    Source: The Oliver Twins archive

  3. gameWonderful Dizzy

    A new Oliver Twins-designed adventure arrives on the ZX Spectrum, with development by a collaborating team.

    Cover artwork for Wonderful Dizzy
    Image credits and source

    Original cover / promotional artwork

    Credit: Team Yolkfolk — artwork belongs to its respective rights holders

    View original source

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