
A little Halloween mischief for your WhatsApp chats
Dizzy and friends are dressing up! Get 13 free animated Halloween Eggmojis and give your WhatsApp messages a frightfully fun twist.

A little egg. A very big adventure. Enter a world of treetop homes, curious puzzles and extraordinary friends — created by the Oliver Twins.

Take the woodland path, cross the rope bridge and see what lies beyond the next door. Dizzy’s adventures mix exploration, mischievous humour and puzzles: an ordinary-looking object might be exactly what somebody needs. From enchanted forests to cloud castles, curiosity is your most useful companion.
The Yolkfolk give these adventures their heart. Daisy, Dora, Dozy, Dylan, Denzil and Grand Dizzy each bring their own personality to Dizzy’s world — and there is always room for Pogie the Fluffle. Getting everyone out of trouble can be quite an adventure in itself.

Home among the treetops. Dizzy and his friends gather among wooden bridges, warm windows and woodland paths — a whole world of adventures to share.

Daisy — a familiar face at the heart of Dizzy’s adventures.

Dora — Dizzy’s sister and one of the colourful Yolkfolk family.

Dozy — happiest when there is time for a good nap.

Dylan — a gentle free spirit with a love of nature.

Grand Dizzy — the village elder, with a lifetime of stories.

Pogie — a little Fluffle with a big place in the adventure.
Every fairytale needs a little trouble. The evil wizard Zaks has been part of Dizzy’s story since the first adventure. In Magicland Dizzy, he traps the Yolkfolk with individual spells: Dozy falls into a magical sleep, Denzil is frozen in ice and Dora becomes a frog. Freeing them calls for much more than a well-timed jump.

Meet Zaks. A pointed hat, a formidable beard and a thoroughly unfriendly spellbook: the Yolkfolk’s magical nemesis is never far from the trouble.
Dizzy began with a simple wish: give a game character a face expressive enough to show some personality. Working with the tiny sprites of 8-bit computers, Philip Oliver drew a large face, added hands and feet, and experimented with expressions and a spinning jump. That distinctive shape became a very memorable egg.
The first Dizzy adventure arrived in 1987, created by Philip and Andrew Oliver and published by Codemasters. Its objects were more than things to collect: they helped solve puzzles. Fantasy World Dizzy expanded the cast in 1989, bringing more Yolkfolk into the adventure, along with conversations, fairytale places and friends who needed a helping hand. The series grew across computers and consoles, with arcade diversions as well as the much-loved adventures. Explore the games below, or read the creation story to discover how it all began.

After being thrown overboard by pirates, Dizzy must climb rising bubbles to reach the surface in this underwater arcade spin-off.

Dizzy searches for stolen crystal treasures in a later Codemasters adventure developed by Visual Impact and Reflective Designs.

Dizzy rides a barrel down dangerous rivers, dodging enemies and waterfalls in a home-computer arcade spin-off.

A Dizzy puzzle spin-off featuring falling shapes and crushing machinery, developed by Big Red Software from a concept by the Twins.

Dizzy must escape captivity and wake Daisy in a compact adventure developed by Big Red Software with the Twins' involvement.

A NES reworking of Prince of the Yolkfolk, bundled with the Aladdin Deck Enhancer and later adapted for the Excellent Dizzy Collection.

Dizzy's first adventure introduces the egg-shaped hero, combining platform exploration with puzzles and items to collect and use.

Pogie stars in a rediscovered NES platform game, originally developed in the early 1990s and restored for its eventual release.

A larger console adventure for Dizzy, originally released on NES as The Fantastic Adventures of Dizzy, with later versions made by additional teams.

Dizzy explores a fantasy kingdom, meets more of the Yolkfolk and solves item-based puzzles while trying to rescue Daisy.

Dizzy races through food-filled mazes in an arcade spin-off, collecting snacks while avoiding pursuing enemies.

Dizzy and a companion race through mazes to rescue kidnapped friends, with simultaneous two-player play and compilation releases.

A fairy-tale Dizzy adventure developed by Big Red Software with story and design input from the Oliver Twins.

A rediscovered NES reinterpretation of Fantasy World Dizzy, restored for digital release before a later physical cartridge edition.

A large Dizzy adventure by Big Red Software in which an accident with a spell scatters the Yolkfolk across a magical world.

A Game Gear compilation bringing together Dizzy the Adventurer, Panic Dizzy and Go! Dizzy Go!, developed during the transition to Interactive Studios.

Dizzy becomes stranded on a tropical island and must solve puzzles, find useful objects and collect coins to make his escape.

A ZX Spectrum adventure designed by the Oliver Twins and programmed by Evgeniy Barskiy, taking Dizzy and Pogie into a world inspired by The Wonderful Wizard of Oz.

A rediscovered NES adventure inspired by Alice in Wonderland, originally developed in the early 1990s and completed for release with Łukasz Kur.

From an expressive face and a spinning jump to a world of puzzles and friends: the beginnings of Dizzy.
Take a closer look
Two pages from Amstrad Action show contemporary coverage of game development and the games themselves.
Take a closer look
Camerica catalogue spreads and a Quattro Adventure flyer from the Twins’ console chapter.
Take a closer look
Collection artwork and a reader promotion show another side of Dizzy’s life beyond the adventures.
Take a closer look
A Camerica exhibition display and the Warwick Street office connect the console years with the growth of the studio.
Take a closer lookThe Ultimate Cartoon Adventure introduces the hero at the centre of the Dizzy series.

Original cover / promotional artwork
Credit: Codemasters — artwork belongs to its respective rights holders
Source: The Oliver Twins archive
The NES adventure expands Dizzy’s world onto a cartridge console.

Original cover / promotional artwork
Credit: Camerica (NES); Codemasters — artwork belongs to its respective rights holders
Source: The Oliver Twins archive
A new Oliver Twins-designed adventure arrives on the ZX Spectrum, with development by a collaborating team.

Original cover / promotional artwork
Credit: Team Yolkfolk — artwork belongs to its respective rights holders
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