The Oliver Twins
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The Oliver Twins / Their Story

About The Oliver Twins

Two brothers. A shared imagination.

Philip and Andrew Oliver began making games while they were still at school in Trowbridge. Dizzy made their names familiar to a generation of players, but their work reaches beyond one character: home-computer games, console adventures, development studios and new ways to tell interactive stories.

Philip and Andrew Oliver holding a Guinness World Records book and certificate.

The Twins with their Guinness World Records recognition.

Credit: Oliver Twins archive

Source: The Oliver Twins archive

Usage: Photographer and reuse terms are not specified in the source.

The first experiments

A family Pong machine and a friend’s Apple II sparked their interest in 1980. A ZX81 followed, then a Dragon 32 bought with money they saved together. They learned by experimenting, turning ideas into games on the family television.

In 1983, Road Runner appeared as a type-in listing in Computer & Video Games. That October they won a game-making competition on The Saturday Show.

Read the Twins’ original account of their early years

Philip and Andrew Oliver in school uniform with a home computer and television.

Philip and Andrew in 1982, as identified in the official archive.

Credit: Oliver Twins archive

Source: The Oliver Twins archive

Usage: Photographer and reuse terms are not specified in the source.

The Oliver Twins among the contestants around a computer on The Saturday Show.

The Saturday Show game-making competition, October 1983.

Credit: The Saturday Show / Oliver Twins archive

Source: The Oliver Twins archive

Usage: Photographer and reuse terms are not specified in the source.

Making games for Codemasters

After their A-levels in 1986, they tried full-time development. Meeting David and Richard Darling led to Super Robin Hood and a partnership with Codemasters. Ghost Hunters, Grand Prix Simulator and other games followed, made in a demanding bedroom schedule.

Explore their recollections of the Codemasters years

Philip and Andrew Oliver behind two computers and a display of their early software.

Philip and Andrew displaying early software and development tools.

Credit: Oliver Twins archive

Source: The Oliver Twins archive

Usage: Photographer and reuse terms are not specified in the source.

An egg with a world to explore

Dizzy combined a cartoon hero with exploration, objects and puzzles. The adventures grew into a series, accompanied by arcade spin-offs. The original games remain a meeting point between the Twins and the players who remember them.

Wonderful Dizzy brought a new adventure to the ZX Spectrum on 18 December 2020. Inspired by The Wonderful Wizard of Oz, it was designed by Philip and Andrew and brought to life by a collaborating team of programmers, artists and musicians.

See the Wonderful Dizzy release and full team credits

A fan-shaped collection of Dizzy adventure and arcade game covers.

Dizzy adventures and arcade spin-offs from the official historical collection.

Credit: Codemasters / Oliver Twins archive

Source: The Oliver Twins archive

Usage: Photographer and reuse terms are not specified in the source.

From two developers to studio teams

The shift towards consoles brought NES development and larger collaborations. Interactive Studios, founded in 1990, became Blitz Games Studios. Philip and Andrew led the company; the many later games were the work of studio teams, whose development credits belong alongside the titles.

They went on to co-found Radiant Worlds with Richard Smithies in 2013. The studio developed SkySaga: Infinite Isles and was acquired by Rebellion in 2018. These studio chapters form part of the wider Games catalogue, alongside the games the Twins personally programmed.

Philip Oliver on building Blitz, in Game Developer, January 2006 (page 37)

Company-history references and further reading

Camerica exhibition stand displaying NES games including Dizzy and Micro Machines.

Camerica exhibition display, identified as 1991 in the official archive.

Credit: Camerica / Oliver Twins archive

Source: The Oliver Twins archive

Usage: Photographer and reuse terms are not specified in the source.

The red-brick Warwick Street office building in Leamington Spa.

The Warwick Street office preserved in the Oliver Twins photograph collection; photograph date unconfirmed.

Credit: Oliver Twins archive

Source: The Oliver Twins archive

Usage: Photographer and reuse terms are not specified in the source.

Recognising the 8-bit years

In December 2017, Guinness World Records recognised Philip and Andrew as the most prolific 8-bit videogame developers. Its record distinguishes game designs, commercial releases and versions for different machines: these are different measures of the same busy period, rather than a single lifetime game count.

Read the Guinness World Records entry

NOW — and the next idea

Their interest in interactive storytelling continues. At Panivox, RichCast applies interactive stories to digital and visitor experiences. Here, the current Worlds and Stories show what is being explored, while the Games catalogue and Archive preserve the earlier chapters.

Explore Panivox’s interactive storytelling work

Explore the Worlds

Open the Archive

  1. 1983

    Road Runner appears in Computer & Video Games: the beginning of a published game-making story.

  2. NOW

    Explore the Worlds, News and interactive ideas taking shape today.

  3. FUTURE

    There is always another character, puzzle or adventure to imagine.

Along the way

  1. technologyThe first inspiration

    Pong and an Apple II introduce the brothers to the possibilities of making their own games.

  2. technologyLearning on a ZX81

    The family’s ZX81 gives Philip and Andrew a computer on which to try out their own BASIC programs.

  3. gameRoad Runner is published

    A Computer & Video Games type-in listing puts their first published game into readers’ hands.

    Gameplay screenshot from Road Runner
    Image credits and source

    Gameplay screenshot

    Credit: Computer and Video Games — artwork belongs to its respective rights holders

    Source: The Oliver Twins archive

  4. milestoneThe Saturday Show

    The brothers win a national television game-making competition.

    The Oliver Twins among the contestants around a computer on The Saturday Show.
    Image credits and source

    The Saturday Show game-making competition, October 1983.

    Credit: The Saturday Show / Oliver Twins archive

    Source: The Oliver Twins archive

    Usage: Photographer and reuse terms are not specified in the source.

  5. gameSuper Robin Hood

    Their first Codemasters collaboration begins a new chapter after leaving school.

    Cover artwork for Super Robin Hood
    Image credits and source

    Original cover / promotional artwork

    Credit: Codemasters — artwork belongs to its respective rights holders

    Source: The Oliver Twins archive

  6. gameDizzy begins

    The Ultimate Cartoon Adventure introduces the hero at the centre of the Dizzy series.

    Cover artwork for Dizzy – The Ultimate Cartoon Adventure
    Image credits and source

    Original cover / promotional artwork

    Credit: Codemasters — artwork belongs to its respective rights holders

    Source: The Oliver Twins archive

  7. gameGhostbusters II

    The Twins develop Amstrad CPC and ZX Spectrum versions of the film tie-in.

    Cover artwork for Ghostbusters II
    Image credits and source

    Original cover / promotional artwork

    Credit: Activision — artwork belongs to its respective rights holders

    Source: The Oliver Twins archive

  8. companyThe studio grows

    Founded in 1990, Interactive Studios becomes the foundation of the later Blitz Games studio chapter.

    Camerica exhibition stand displaying NES games including Dizzy and Micro Machines.
    Image credits and source

    Camerica exhibition display, identified as 1991 in the official archive.

    Credit: Camerica / Oliver Twins archive

    Source: The Oliver Twins archive

    Usage: Photographer and reuse terms are not specified in the source.

  9. gameFantastic Dizzy on NES

    The NES adventure expands Dizzy’s world onto a cartridge console.

    Cover artwork for Fantastic Dizzy
    Image credits and source

    Original cover / promotional artwork

    Credit: Camerica (NES); Codemasters — artwork belongs to its respective rights holders

    Source: The Oliver Twins archive

  10. companyRadiant Worlds

    Philip and Andrew co-found Radiant Worlds with Richard Smithies; its project is SkySaga: Infinite Isles.

  11. milestoneGuinness World Records recognition

    Guinness recognises the Twins as the most prolific 8-bit videogame developers.

    Philip and Andrew Oliver holding a Guinness World Records book and certificate.
    Image credits and source

    The Twins with their Guinness World Records recognition.

    Credit: Oliver Twins archive

    Source: The Oliver Twins archive

    Usage: Photographer and reuse terms are not specified in the source.

  12. companyA new home for Radiant Worlds

    Rebellion acquires Radiant Worlds, which becomes Rebellion Warwick.

  13. gameWonderful Dizzy

    A new Oliver Twins-designed adventure arrives on the ZX Spectrum, with development by a collaborating team.

    Cover artwork for Wonderful Dizzy
    Image credits and source

    Original cover / promotional artwork

    Credit: Team Yolkfolk — artwork belongs to its respective rights holders

    View original source

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