The Oliver Twins
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The Oliver Twins

Behind the scenes

Computers, graph paper, home-made tools and the people behind the adventures.

Tools made for the job

In their interview with Chris Wilkins for the Fusion Retro 2020 Annual, the Twins describe developing Dizzy on Amstrad computers with Maxam ROM assemblers. A home-made connection let them send compiled code to a Spectrum, making development across the two machines more efficient.

Philip and Andrew working at a crowded bedroom desk with several home computers.

The bedroom development setup: computers, monitors and work in progress.

Credit: Oliver Twins archive

Source: The Oliver Twins archive

Usage: Photographer and reuse terms are not specified in the source.

Designing an adventure

The same interview recalls planning the game’s map and objects, and reusing parts of the Ghost Hunters code. Technical economy and puzzle design worked together: a small computer could still hold an adventure with places to explore and problems to solve.

Andrew Oliver seated at a desk with three computer monitors and a Codemasters poster.

Andrew at work in Shrewton Close, 1989, as identified in the official archive.

Credit: Oliver Twins archive

Source: The Oliver Twins archive

Usage: Photographer and reuse terms are not specified in the source.

Read the full Twins interview in Fusion Retro 2020 Annual

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