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March '91

Amstrad.png
Spectrum.png
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Amstrad: Playable on PC browser
Spectrum: Playable on PC browser
C64: Playable on PC browser
Amiga: Playable on PC browser
PC/DOS: Playable on PC browser

"DIZZY’S cartoon adventure in Magicland: Explore Weirdhenge, Prince Charming's castle, Vampira's ice palace, wicked Witch's island and jump through the Magic Mirror! Find Excalibur, wake Sleeping Beauty and more! Starring all the Yolkfolk in this latest incredible tale!"

What the press said

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The Map (Design, Spectrum & Amiga)

Andrew and I were deep into NES development on Fantastic Dizzy but knew there was a huge demand for a follow up to Fantasy World Dizzy on home computers. So we wrote up some rough design ideas and contracted development to a local developer that we knew called Big Red Software, they were already working with Codemasters. Like all new experiences, it was very interesting and we learnt many good lessons for the future.

We worked with Neal Vincent at Big Red to flesh out the story and design. The plot had Evil Wizard Zaks take his revenge on Dizzy by imprisoning the Yolkfolk in Magicland and Dizzy had to free them all before returning home. To make matters worse, each had been trapped with their own unique spell that required solving. Dylan had been tangled up in a bush, rooted to the spot. Denzil had been frozen inside a block of ice and was Zak’s latest statue for his Ice Palace! Dozy was found lying on an altar in Sleepy Hollow in a deep, magical sleep. Dora was turned into a frog in the Haunted Swamp. Daisy has been super-enlarged and imprisoned in Zak’s Oubliette, whilst Grand Dizzy was trapped in a strange world on the other side of Zak’s Magic Mirror.

The guys at Big Red did an excellent job of creating a great game that was a natural progression of the Dizzy series and it was a huge hit. We liked the game so much we redeveloped it for the NES calling it Wonderland Dizzy.

 

Did you know?

Towards the end of production, Paul Ranson the owner of Big Red proposed the next Dizzy game by writing a full design, with a map, and sending it to us for our approval. It was called Dizzy Goes to Hollywood, the title obviously being inspired by the Pop group “Frankie Goes to Hollywood”. The game took the concept literally and had Dizzy visiting various famous film sets for spoof re-telling. We agreed at first to this, but on later consideration, felt that Dizzy should stay in fantasy worlds and not be brought into a modern-day human world. Whilst we were sure they would be disappointed initially at the decision, they were quick to replace the main character and proceeded with the game calling it ‘Seymour goes to Hollywood’ and it did extremely well for them and Seymour is a great name for an explorer!

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