The Oliver Twins
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Games

Fruit Machine Simulator

A home-computer interpretation of a fruit machine, developed as part of the Twins' growing range of Codemasters simulators.

Cover artwork for Fruit Machine Simulator
Image credits and source

Original cover / promotional artwork

Credit: Codemasters — artwork belongs to its respective rights holders

Source: The Oliver Twins archive

From the catalogue

Game at a glance

Status
Classic
Released
1988
Platforms
ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga
Genres
Simulation
Developer
The Oliver Twins (original development)
Publisher
Codemasters

Development and publication

Development: The Oliver Twins (original development). Publication: Codemasters.

The named development credit refers to the original or specifically identified version. Other ports and later re-releases may have different development teams.

Making the game

We converted Fruit Machine Simulator to the Amstrad CPC from the Spectrum version (by Mark Baldock) and the original design by James Wilson. We created this over Christmas ‘87 period in a little over a week, after we heard the sad and shocking news that James died in a tragic accident.

We were surprised and disappointed at getting a 0% from Amstrad Action who said “The single most pointless games in computing history.”. I think they completely missed the point that we were creating entertainment and selling it at just £1.99. A lot of players bought the game and it became a bestseller as we thought it would. Those customers knew full well they wouldn’t be gambling with real money, but that it was still a good value, fun experience.

Sources