The Oliver Twins
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Games

3D Starfighter

A space combat game for the Amstrad CPC and ZX Spectrum, placing the player in the cockpit of a starfighter.

Cover artwork for 3D Starfighter
Image credits and source

Original cover / promotional artwork

Credit: Codemasters — artwork belongs to its respective rights holders

Source: The Oliver Twins archive

From the catalogue

Game at a glance

Status
Classic
Released
1987
Platforms
Amstrad CPC, ZX Spectrum
Genres
Shoot 'em up
Developer
The Oliver Twins (original development)
Publisher
Codemasters

Development and publication

Development: The Oliver Twins (original development). Publication: Codemasters.

The named development credit refers to the original or specifically identified version. Other ports and later re-releases may have different development teams.

Making the game

After producing the complex Professional Ski Simulator we decided it was time to write a more simplistic arcade game. We remembered seeing the vector graphic game Tail Gunner years earlier and saw how well it captured the atmosphere and action of the classic Star Wars dog fight in space and wondered if we could do an arcade game like this with waves of enemies more like a traditional arcade game.

We couldn’t do 3D graphics but had seen how Sega’s Space Harrier, a remarkable popular game, had a player flying across a landscape shooting oncoming enemies in what was supposedly 3D graphics, but were just different size sprites. We felt we could use this method to produce the arcade-style game that we were looking for, plus it would also be very quick and easy to make.

The results were indeed quick, taking around 2 weeks to write, but the results weren’t as satisfying as we hoped. We couldn’t see how to make a massive improvement in the game and decided to release it since it was to be priced at £1.99 and we still felt this represented enough value for money.

Sources