"We were desperate to get back into creating original games but the only work we were being offered was for conversions which paid the wages but weren't very rewarding to write. We finally got our big break though with publishers BMG to produce Firo & Klawd."
It was originally designed as an Isometric game that would work on Megadrive. The game was based on the classic 'good cop, bad cop' theory. You chased the crook across New York playing isometrically-viewed levels which were full renders streamed off CD with rendered clips between levels. The game was also released in Japan which was interesting particularly with all the dialog and voice-overs in the game.